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Did the Creator of Charli XCX's Apple Dance Win the Roblox Lawsuit?

Did the Creator of Charli XCX's Apple Dance Win the Roblox Lawsuit?

Published: 2025-09-04 11:00:18 | Category: technology

The TikToker Kelley Heyer, known for her viral Apple dance, has reached an amicable settlement with Roblox after alleging that the gaming platform had used her choreography without permission. The dispute arose over Roblox's sale of the dance emote, which reportedly generated £93,000 in revenue. Both parties have agreed to dismiss the case, highlighting the complexities of copyright in the age of social media and online gaming.

Last updated: 21 October 2023 (BST)

Key Takeaways

  • Kelley Heyer accused Roblox of using her Apple dance without consent.
  • The dance emote reportedly generated £93,000 for Roblox.
  • Both parties have settled and dismissed the lawsuit amicably.
  • Heyer expressed frustration over brands using her choreography without credit.
  • Roblox claimed it had permission to use the dance through a licensing agreement.

The Background of the Dispute

The Apple dance, created by Kelley Heyer, gained immense popularity on TikTok, particularly when paired with the song "Apple" by Charli XCX. This trend not only propelled Heyer into the spotlight but also captured the attention of brands and creators alike, some of whom used the dance without giving Heyer proper credit. As a result, when Roblox launched an emote based on the dance, it sparked a legal confrontation that highlighted ongoing issues surrounding intellectual property rights in the digital age.

Details of the Lawsuit

In her lawsuit, Heyer claimed that Roblox had profited significantly from her choreography. The legal papers indicated that the platform had made approximately £93,000 from the emote, which is a celebratory animation that players can use during gameplay. Despite the platform's popularity, with around 80 million daily players, the case raised important questions about the rights of content creators in a landscape increasingly dominated by user-generated content.

Roblox's Response

Roblox's legal team argued that Heyer had not registered a copyright for the Apple dance and claimed that they had received permission to use it. They alleged that a licensing agreement worth £6,700 had been established prior to the launch of the emote as part of a Charli XCX-themed event within the game Dress to Impress. This defence highlights the complexities of copyright and intellectual property, particularly in cases where informal agreements and verbal permissions may come into play.

The Settlement

Ultimately, both parties opted to settle, as indicated by a joint statement released following the dismissal of the case. This outcome reflects a growing trend in the entertainment industry where both influencers and platforms seek to find common ground in disputes over creative content. The amicable resolution suggests a potential pathway for future negotiations regarding the use of user-generated content in gaming and other digital platforms.

Impact on Content Creators

The case has broader implications for content creators and their rights, especially in the rapidly evolving landscape of social media and gaming. As more creators gain visibility on platforms like TikTok, the need for clear guidelines on intellectual property rights becomes increasingly vital. Heyer’s experience serves as a cautionary tale for other influencers and artists regarding the importance of protecting their work.

The Future of Choreography in Gaming

With the resolution of this case, it remains to be seen how Roblox and other gaming platforms will approach licensing and copyright issues in the future. This incident may prompt a more structured framework for creators to protect their work, ensuring they are fairly compensated for their contributions. As digital content continues to blur the lines between creative expression and commercial use, establishing clear guidelines will be crucial.

Conclusion

The settlement between Kelley Heyer and Roblox not only closes a chapter on a specific dispute but also opens the floor for wider discussions about the rights of content creators in the digital world. As the landscape evolves, the need for creators to safeguard their work will become increasingly important, prompting platforms to reconsider how they engage with user-generated content. How will this shape the future of dance, choreography, and intellectual property in gaming? Only time will tell.

#KelleyHeyer #Roblox #CopyrightIssues

FAQs

What was the lawsuit about?

Kelley Heyer filed a lawsuit against Roblox, claiming the platform used her Apple dance choreography without her permission, profiting from it through emotes in their games.

How much money did Roblox make from the Apple dance emote?

Roblox reportedly made approximately £93,000 from the sale of the Apple dance emote, which sparked the lawsuit initiated by Kelley Heyer.

What was the outcome of the lawsuit?

The lawsuit was settled amicably, with both parties agreeing to dismiss the case. They released a joint statement indicating that the issue was resolved without further legal action.

Did Kelley Heyer have copyright for the Apple dance?

Roblox's legal team claimed that Kelley Heyer had not registered a copyright for the Apple dance, which was part of their defence in the lawsuit.

What does this case mean for other content creators?

The case highlights ongoing issues around copyright and licensing for content creators, emphasising the importance of protecting one's work in the digital age.


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